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Thread Statistics | Show CCP posts - 41 post(s) |
Frostys Virpio
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1274
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Posted - 2014.10.02 04:19:00 -
[1] - Quote
Alavaria Fera wrote:Roman Lynch wrote:You are kinda missing the point. You can't supply half of null sec right now with the range ships have to be able to jump as it is. If you decrease it to 5ly, you wont be able to do it at all
3ppt---> Saminer would be 13 jumps at 5 ly That would mean in order to move anything to or from 3ppt, you would have to either own 13 systems, or be blue to 12 other alliances, or not live there at all
So being blue or massive is the way to go? Huh.
It's almost like "there is strength in number" has always been true and will continue to be. |
Frostys Virpio
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1275
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Posted - 2014.10.02 04:28:00 -
[2] - Quote
Alavaria Fera wrote:Frostys Virpio wrote:Alavaria Fera wrote:Roman Lynch wrote:You are kinda missing the point. You can't supply half of null sec right now with the range ships have to be able to jump as it is. If you decrease it to 5ly, you wont be able to do it at all
3ppt---> Saminer would be 13 jumps at 5 ly That would mean in order to move anything to or from 3ppt, you would have to either own 13 systems, or be blue to 12 other alliances, or not live there at all
So being blue or massive is the way to go? Huh. It's almost like "there is strength in number" has always been true and will continue to be. Says someone in a corp and alliance which are both a type of bloc.
I never said it was a bad thing for this rule to apply. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1275
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Posted - 2014.10.02 14:20:00 -
[3] - Quote
Min Mar wrote:Frostys Virpio wrote:ugly inside wrote:Min Mar wrote:Dave Kitaro wrote:Someone explain how 'jump fatigue' works according to the laws of physics in New Eden? Like, what are the actual mechanics of it? It's like truck driving: The law says you have to stop and take naps. Same principle applied to internet spaceships. It's so logical, I don't see why they didn't do it sooner.... i guess you could say its LOGIcal to be in the business of LOGIstics? The RL truckers dealing with those laws aren't doing logistic work? You will either spread the load more onto more player to do logistic work or lose player because you are starving at the end of a small logistical chain until your current setup can keep up. The people sharing the load the best will be able to keep themself at a higher level than those who rely on too few dudes. That's my point: CCP is creating two additional logistical problems: fatigue (I'm ok with that) but also jump limitation (not OK). You can get around one by waiting but you need twice as many (actually 11.25/5=2.25) cynos to make a trip. Only larger alliances will have that many cyno pilots available, I don't have enough open slots in my accounts...
What if CCP wanted your alliance to share the hard work of logistics because they think that just a few dudes supplying an alliance is borked? |
Frostys Virpio
The Mjolnir Bloc The Bloc
1276
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Posted - 2014.10.02 14:31:00 -
[4] - Quote
Eigenvalue wrote:Frostys Virpio wrote:
What if CCP wanted your alliance to share the hard work of logistics because they think that just a few dudes supplying an alliance is borked?
Smaller space poor alliances can't afford a bunch of 6B ships to hand off to many people. Less space poor alliances don't have enough players with many cyno alt accounts in addition to a JF toon and JF who are willing to spend hours on each contract. Space rich alliances still won't find people willing to do one or two hauls per day because it's *exponentially more* boring than hauling as it stands now.
Ship can be passsed around because they don't get timers so you don need all that many more.
You only need the cyno line to be covered by someone online. No need to have your own cyno if the alliance is willing to work as a team to accomplish their logistic burden.
Space rich alliance can incentivise it and are even better setup to deal with the additionnal delays when things are getting setup. The key will be to make about 4 jump a day to make sure you don't hit the hard treshold on timer skyrocketing. Nobody will be making 3 trip in the same day but people are more likely to do short trip every day and there will be more of those people.
It will surely take a shitload more effort for everybody than it does now but I am pretty sure that is exactly what CCP want. |
Frostys Virpio
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1283
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Posted - 2014.10.02 15:33:00 -
[5] - Quote
ugly inside wrote:Frostys Virpio wrote:ugly inside wrote:Min Mar wrote:Dave Kitaro wrote:Someone explain how 'jump fatigue' works according to the laws of physics in New Eden? Like, what are the actual mechanics of it? It's like truck driving: The law says you have to stop and take naps. Same principle applied to internet spaceships. It's so logical, I don't see why they didn't do it sooner.... i guess you could say its LOGIcal to be in the business of LOGIstics? The RL truckers dealing with those laws aren't doing logistic work? You will either spread the load more onto more player to do logistic work or lose player because you are starving at the end of a small logistical chain until your current setup can keep up. The people sharing the load the best will be able to keep themself at a higher level than those who rely on too few dudes. if we are to compare this to REAL LIFE truckers.. and warping to star gates = truck driving.. whats jump drive = to truck driving? remember jump drives are instant traveling.
Driving so fast it require a level of concentration which cause extreme fatigue? Pass that load to another trucker if you want it to go further. Either an alt or someone else helping corp/alliance logistics. |
Frostys Virpio
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1283
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Posted - 2014.10.02 16:50:00 -
[6] - Quote
Lyron-Baktos wrote:Am I reading it correctly in that I could jump a carrier 5ly, wait 6 minutes or so, and then be completely reset? Then jump again, wait another 6 minutes or so and be reset again. Rinse and repeat?
You are reading right. If you don't chain the jump back to back as soon as your CD is up but burn fatigue also, the number won't skyrocket. All the calculation ending up in days and week of travel are case where they jump as soon as available. CCP basicly says "**** you, you have to spend some time in the system or you will spend a bunch more in the next one". If you try to push your luck more than once, your "timeout" get's pretty large and you start crying and CCP looks at you and say "told you so". |
Frostys Virpio
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1284
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Posted - 2014.10.02 16:58:00 -
[7] - Quote
Murauke wrote:I slept on it and I think that CCP's focus on solving the challenge of force projection is on the wrong part of the over all problem.
Punishing people for jumping ships around space in search of enjoyment shouldn't be the focal point of reducing force projection.
In my opinion the cyno mechanic should be the focal point. After all this is what makes it possible to jump capitals around our fictitious universe.
By changing the ease by which a cyno can be deployed this will affect the ease to which a force can projected across the universe .
I worry that by imposing a "time bound" penalty to a branch of the game that has always been about the "sandbox" and the" immediate enjoyment" you will push Eve down a path where it will lose its identity as one of the best MMORPG's in the world.
Focus on the cyno step of jumping ships and this opens up an array of avenues from specific cyno ships, modules, fleet roles, limitations and certain requirements.
Cyno-ing requires 5 days with a new character and that pilot can cyno an entire fleet into a system with next to no difficulty. Personally this is part of the act of force projection that should be the focus, not the punishment to a pilot of jumping his/her ship around space in search for fun.
People would totally not train for cyno on their cap to bring the rest of the fleet who could not use the first one... |
Frostys Virpio
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1284
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Posted - 2014.10.02 17:05:00 -
[8] - Quote
X Gallentius wrote:Why pilot specific (multiple pilots can move one dread across the universe pony express style), instead of hull specific (removes ability to move dread across universe)?
Most likely because repackaging a ship remove it's unique ID so you could reset the timer.
Jenn aSide wrote:
Because hulls can be repackaged.
Stop using less words to be faster!!! |
Frostys Virpio
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1284
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Posted - 2014.10.02 17:15:00 -
[9] - Quote
Volmyr wrote:baltec1 wrote:Volmyr wrote:Jenn aSide wrote:X Gallentius wrote:Why pilot specific (multiple pilots can move one dread across the universe pony express style), instead of hull specific (removes ability to move dread across universe)?
Because hulls can be repackaged. unless say there was a mechanic that wont let you re-package unless your jump drive is cooled off... Which will be a lot more work than just having it on the pilot. since i in part pay CCP's checks, as do many others here, that is no excuse. They can work for the money being shoveled on them.
Not doing stuff the way you want does not mean they are not working. What if they had other stuff in the oven like a sov iteration to work on? |
Frostys Virpio
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1285
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Posted - 2014.10.02 18:23:00 -
[10] - Quote
Their moon change to create conflict did work tho. An entire coalition was destroyed when they shuffled some moons around. |
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Frostys Virpio
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1285
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Posted - 2014.10.02 18:35:00 -
[11] - Quote
Grookshank wrote:Phoenix Jones wrote:Grookshank wrote:Grookshank wrote:Why do you want to kill Null-Sec travel for subcaps? With the proposed changes taking multiple jump bridges will be impossible. Image an Alliance living in different parts of one region.
To assemble a fleet it will already put a lot of their pilots on different timers and fatigues values. When they try to reach their goal, they will a) all have to wait for the people with the longest timers or b) drop people at jump bridges.
When poded players want to reship and rejoin the fleet, they will also have to wait out multiple timers.
How does disabling people to take multiple jump bridges make NULL-SEC less static?
The incredibly bad part of having the same changes aimed for caps, applied to subcaps and jump bridges is that you will kill/split of fleets. That's a horrible idea. Can anyone please check, if this is really what it is going to be to use JBs? I made this assuming a 4LY jump per bridge. http://imgur.com/K1Tq5fo Or you could just fly there gate to gate in a group. You do realize that is still an option. It is not really. As I outlined above, people live in different parts of the SOV. This seems to be what the general idea of "use your space" wants. They will rat/explore/mine/produce in a system farer away from a main staging system. When a fleet forup is called, they will have to travel in not so large groups/alone and will have to take JBs. That is what they are there for. To use your space, no? This will give them timers. In the end people will arive at a staging with different timers. How is that a good change?
You could always have a jump clone in your alliance staging station... |
Frostys Virpio
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1286
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Posted - 2014.10.02 18:44:00 -
[12] - Quote
Endo Saissore wrote:To everyone complaing about long jump fatigue: There are two things you aren't considering.
A) You are not suppose to jump as soon as possible. If you wait out your fatigue then timers become a lot more manageable.
B). You are not suppose to use your caps to deploy to "hot zones" across the map. The days of owning vast amounts of empty space are over. Decide what space is important to you and live in it. Coalitions will be useless since you cant help eachother over vast distances. You know, like we've been asking for the past 2 years.
Hold strong CCP. THIS IS GOOD FOR NULLSEC.
JUMPCLONE
Not as good as right now but you can still manage to be available to a lot of different place. Just not all one after another. It's almost like CCP is trying to limit people while leaving them meaningful choice to make. |
Frostys Virpio
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Posted - 2014.10.02 18:47:00 -
[13] - Quote
Arronicus wrote:Kun'ii Zenya wrote:Okay, so one comment from CCP Greyscale has been that Jump Fatigue will be capped at a month (lets say 30 days for simplicity).
Why? Why such a large cap? Even 30 days seems excessive.
Lets review the issue here: Power projection--i.e. the ability of a group of players to move very, very quickly across the entire galaxy of New Eden. This ability is one of the reasons why Null Sec is stagnating. Or so the popular theory goes. But lets accept this as true for the purposes of discussion.
The story is that Group A wont want to deploy their capitals even in their own space for fear that Group B will jump even a vast distance and drop on them. Somehow this results in more NAPs and agreements and big coalitions in null and for a more boring game.
So....if the above is the reaosn, what in the Hell is the necessity for setting the jump fatigue timer cap at 30 days?
Seriously, who thought that is reasonable? Are people so blazingly fearful of a hot drop that you have to threaten those who would be hot dropping with being unable to use their jump drives for 30 days!?!?!?! Really? Even for a jump freigher?
I was trying to do the math on this (Appendix A appears to have some errors in it) and if I got it right suppose you are a JF pilot doing logistics for your alliance. You have to jump 4 times each jump is exactly 4 LY (keeping the math simple). You need to make 2 trips (this means a grand total of 12 jumps, 4 in from empire, 4 back out, 4 back in). Now, using the math described in the Dev Blog, if you jump as soon as you are allowed too jump at the end you'll have a Jump Fatigue of over 7.6 million. Isn't exponential growth fun! Now, given that this time will go down by 0.1 per minute you'll need over 76 million minutes for that to go to zero. There are 8,760 hours in a year. Even if there were 100 minutes in an hour (it makes the math easier), that would be 87,600 minutes. So even after of waiting for a year, this one instance of moving stuff around would take several years to decay away.
So along comes the 30 day cap. But why? Why must that pilot be forced to wait 30 days? What purpose does that kind of wait serve. People using freighters and convoys. Don't be stupid. Here is what people will do. A "big" coalition will make doing logisitics work as important as showing up to a fleet fight. So now people who can't log in for a fight can pitch in by helping with logistics. Get 3 players each with 2 JF alts and an alliance/corp JF and problem solved. The characters in question will have minor jump fatigue levels and the logistics will get done pretty much as fast as before.
And lets reveiw...who will be "hurt" by this? A coalition like the CFC or Goons? Doubt it. Goons have shown time and again that they are very good at solving these problems. Even NC. and PL will likely adapt by expanding and emphasizing the importance of the logistics of living in Null. Older and more established entities will likely adapt quite nicely.
Smaller, newer alliances with a higher share of newer players with less resources on the other hand will suffer. They wont be able to get 3-4 people logging in with 2-3 JF alts. They might not be able to put so much of their limited resources into a singel investment (a JF). Their logistics will hampered far more than established groups.
The cap on jump fatigue needs to reduced dramatically. In fact, the formula could be re-worked so that it wont go as high as fast. If the idea is to limit force projection so that a hostile entity cannot drop in on another group from the other side of the galaxy, you do not need a cap of 30 days. That is just idiotic. The mere suggestion of it is idiotic. Don't be that idiot. This so perfectly summarizes my feelings on the cap as well, I couldn't have said it better myself. The fatigue cap is understandable to the extent of delaying travel across eve, but what purpose does anything over even a 24 hour delay serve? The exponential growth on the formula is heavy handed and ill-thought out.
Doing a few rush jump will leave you commited there longer. There is strategic value into having a low jump fatigue in this change as it give you much more option than the guy who's next jump will leave him under CD for a week because he keeps deploying every time as soon as his CD is up. |
Frostys Virpio
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Posted - 2014.10.02 18:49:00 -
[14] - Quote
Grookshank wrote: I am not denying there is a solution to every problem. This function though is an unintuitive clusterfuck. Having a CD is one thing, but this "lets multiply cd with x times the size of your mum", is intransparent and stupid. No new player will get it. We'll do teaching fleet on "how to calculate if you are allowed to take a jb"....
In this day and age, jumping will be a commitment so you have to teach people how to understand what kind of commitement their jump create.
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Frostys Virpio
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1287
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Posted - 2014.10.02 18:53:00 -
[15] - Quote
Monica Selle wrote:CCP Greyscale is there any chance at all you will address the concerns of Black Frog and PushX of not being able to get to many NPC null systems without going through sov null, or is this an intended consquence?
Strategic deals between corps/alliance?
They will probably offer stuff like "You will be blue to use and have docking rights but you have to do X convoy for us per month in exchange". |
Frostys Virpio
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1288
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Posted - 2014.10.02 18:55:00 -
[16] - Quote
Jenn aSide wrote:Demonfist wrote:Everyone in the game: Please fix game nao?! CCP: OK We Fix Nao. Everyone in the game: NO! FIX BAD! Patient: "Doc, my wrist has a rash on it from my wrist watch" Dr. CCP: "Ok, I Fix" *takes out chain saw* Patient: "I want 2nd opinion NAO"
Medic : You are also ugly! |
Frostys Virpio
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Posted - 2014.10.02 18:58:00 -
[17] - Quote
Grookshank wrote:Skyler Hawk wrote:Grookshank wrote:Frostys Virpio wrote:Grookshank wrote: I am not denying there is a solution to every problem. This function though is an unintuitive clusterfuck. Having a CD is one thing, but this "lets multiply cd with x times the size of your mum", is intransparent and stupid. No new player will get it. We'll do teaching fleet on "how to calculate if you are allowed to take a jb"....
In this day and age, jumping will be a commitment so you have to teach people how to understand what kind of commitement their jump create. "Sorry, did you not understand we told you not to jump before the fleet up? We can't take you on the fleet tonight." New player retention? ah yes, those new players and their archons what scamps they are! I am talking about JBs.
EVE online, where your misstake will be painfull. Adapt or die and all that stuff... |
Frostys Virpio
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1288
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Posted - 2014.10.02 19:02:00 -
[18] - Quote
Grookshank wrote:Frostys Virpio wrote:Grookshank wrote: I am talking about JBs.
EVE online, where your misstake will be painfull. Adapt or die and all that stuff... So new player rentention my ass?
The guy will quit because he misses ONE fleet op after making misstake? |
Frostys Virpio
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1289
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Posted - 2014.10.02 19:18:00 -
[19] - Quote
Kirasten wrote:Hahaha ... It took us weeks to get to 100 pages of tears when they changed wormhole jump changes. Your tears are filling up new pages by the minute.
As I have lived in a wormhole my whole eve carrier, I won't pretend to understand how much this will make life more difficult for you on more than on a theoretic level, just like all the null sec alts that posted in our forums didn't understand wormhole jump changes on more than a theoretic level. However, it does seem like this would weaken the defensive ability of the big power blocks. This is a good thing, isn't it?
The large alliance/coalition have the organisation to teach their player to setup jump clone in important station and can setup ship cache. It will be a PITA to do this but their position is easier to defend with this change as long as they do the legwork of having their pilot setup correctly. |
Frostys Virpio
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1289
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Posted - 2014.10.02 19:21:00 -
[20] - Quote
Grookshank wrote:Frostys Virpio wrote:Grookshank wrote:Frostys Virpio wrote:Grookshank wrote: I am talking about JBs.
EVE online, where your misstake will be painfull. Adapt or die and all that stuff... So new player rentention my ass? The guy will quit because he misses ONE fleet op after making misstake? I am not talking about quitting. I am talking about a very unintuitive mechanic from the point of a new player alliance living in null.
If you travel from system to systems without using gate, you will incure a timer preventing you from doing it again. This timer gets bigger and bigger if you use it many time rapidly. Read section XYZ of our forum/wiki/website for a more complete explanation and the exact math of the system.
What's so hard to understand in that? |
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Frostys Virpio
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Posted - 2014.10.02 19:27:00 -
[21] - Quote
Kirasten wrote:Frostys Virpio wrote:Kirasten wrote:Hahaha ... It took us weeks to get to 100 pages of tears when they changed wormhole jump changes. Your tears are filling up new pages by the minute.
As I have lived in a wormhole my whole eve carrier, I won't pretend to understand how much this will make life more difficult for you on more than on a theoretic level, just like all the null sec alts that posted in our forums didn't understand wormhole jump changes on more than a theoretic level. However, it does seem like this would weaken the defensive ability of the big power blocks. This is a good thing, isn't it? The large alliance/coalition have the organisation to teach their player to setup jump clone in important station and can setup ship cache. It will be a PITA to do this but their position is easier to defend with this change as long as they do the legwork of having their pilot setup correctly. Then why do we have over 200 pages of tears if all this changes is adding a little legwork?
The people doing that legwork right now know what it is and will turn hell and heaven over to dodge that bullet if they can. |
Frostys Virpio
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1289
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Posted - 2014.10.02 19:39:00 -
[22] - Quote
Kagura Nikon wrote:Grookshank wrote: The xyz part. I am not able to determine if taking a JB now is a good choice or not. I will have to factor in: * the fatigue x timer equation (with all its: "but if this is true there is a minimun. etc.") * when will the next fleet I want to join be? * will my fleet require me to take a JB back? * when will I play next (i.e. how much is the fatigue reduced while I am offline) * what will I want to do, when I log in again? etc.
It never will be unless your path is someway blocked. or your fatigue is at ZERO.
Or it's a defensive OP so you won't have to jump further so being on CD is irrelevant as the fatigue will decay while the OP is going on. |
Frostys Virpio
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Posted - 2014.10.02 19:43:00 -
[23] - Quote
Falkor1984 wrote:Whats the maximum amount of posts a thread on these forums can hold actually? GG CCP, let's scare away even more customers. There isn't any competition out there anyway nowadays...oh wait.
Are we supposed to take the unsub threat of people in this thread more seriously than those in thread about whatever other mechanic? |
Frostys Virpio
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Posted - 2014.10.02 19:45:00 -
[24] - Quote
baltec1 wrote:Frostys Virpio wrote:Kagura Nikon wrote:Grookshank wrote: The xyz part. I am not able to determine if taking a JB now is a good choice or not. I will have to factor in: * the fatigue x timer equation (with all its: "but if this is true there is a minimun. etc.") * when will the next fleet I want to join be? * will my fleet require me to take a JB back? * when will I play next (i.e. how much is the fatigue reduced while I am offline) * what will I want to do, when I log in again? etc.
It never will be unless your path is someway blocked. or your fatigue is at ZERO. Or it's a defensive OP so you won't have to jump further so being on CD is irrelevant as the fatigue will decay while the OP is going on. Defensive OP would likely mean you don't jump at all.
Surely your corp/alliance also has people not on time for form-up just like mine. These people might do it and it could be worth it but as said before, usually, jumping will not be the best move. |
Frostys Virpio
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Posted - 2014.10.02 19:55:00 -
[25] - Quote
Kirasten wrote:Frostys Virpio wrote:Kirasten wrote:Frostys Virpio wrote:Kirasten wrote:Hahaha ... It took us weeks to get to 100 pages of tears when they changed wormhole jump changes. Your tears are filling up new pages by the minute.
As I have lived in a wormhole my whole eve carrier, I won't pretend to understand how much this will make life more difficult for you on more than on a theoretic level, just like all the null sec alts that posted in our forums didn't understand wormhole jump changes on more than a theoretic level. However, it does seem like this would weaken the defensive ability of the big power blocks. This is a good thing, isn't it? The large alliance/coalition have the organisation to teach their player to setup jump clone in important station and can setup ship cache. It will be a PITA to do this but their position is easier to defend with this change as long as they do the legwork of having their pilot setup correctly. Then why do we have over 200 pages of tears if all this changes is adding a little legwork? The people doing that legwork right now know what it is and will turn hell and heaven over to dodge that bullet if they can. If any of you think CCP cares about your tears and threats to unsub, I assure you they don't. The only thing they do care about is if any of their proposed changes will break any other mechanics they are interested in. They are very deliberately trying to make extra legwork.
I never said it would work for them. Only that they will do this legwork too in case it does work. They are already used to doing legwork anyway. |
Frostys Virpio
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Posted - 2014.10.02 19:59:00 -
[26] - Quote
Rowells wrote:Jenn aSide wrote:Arrendis wrote:Jenn aSide wrote:BTW, 204 pages is not a Threadnaught. It's a Thread Titan, but "Thritan" sounds silly. Leviathread Winner! nobody said outpost yet?
This thread is obviously going places so it can't be an outpost. |
Frostys Virpio
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Posted - 2014.10.02 20:23:00 -
[27] - Quote
Suzuka A1 wrote:CCP Greyscale wrote:Fonac wrote:You've nerfed rapidly deploying over vast distances to a complete impossibility.
Hopefully, yes. I've always had the opinion that anything should be possible in EVE, maybe extremely difficult/painful but still possible.
Jump gates while you wait your timer and you will get to your destination even faster. It's difficult and possibly majorly painful but still faster. |
Frostys Virpio
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Posted - 2014.10.02 20:33:00 -
[28] - Quote
Doral Reinert wrote:How is jump fatigue going to make thins any different when the larger alliance can just make a chain of titans to bridge them?
You mean how a timer preventing you from using a jump drive or jump bridge will prevent you from using a jump bridge network/titan chain? |
Frostys Virpio
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Posted - 2014.10.03 03:55:00 -
[29] - Quote
The more I think of these chance the more I think CCP grew tired of people using their cap all the time for pretty much any kind of operation they decided to upgrade their nerfbat to a wrecking ball. |
Frostys Virpio
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Posted - 2014.10.03 14:01:00 -
[30] - Quote
baltec1 wrote:Edwin Wyatt wrote:Alp Khan wrote:[quote=Jeyz Vega]
This is why people are saying "Congratulations CCP, you just made Goons win EVE."
Don't forget that an entity like GSF has massive numbers that we can now concentrate in good regions we would like to hold. Lets see goons hold the line when all of new eden is knocking on their door , unable to run for supplies and the 5ly jump drives don't have the range to escape. You can isolate yourself from the rest of the universe or now the UNIVERSE can isolate you! Welcome to the NEW Eden :) People have been posting this for the last 5 years, its not any more likely to happen now.
I really don't think it will happen but after those change, it's at tiny little bit more possible to achieve.
Again, it's not gonna happen but the cards are a tiny little bit more against you after these changes. |
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Frostys Virpio
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Posted - 2014.10.03 18:14:00 -
[31] - Quote
Selfdestructing your pod with an alpha clone should reset your timer. |
Frostys Virpio
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Posted - 2014.10.03 18:33:00 -
[32] - Quote
smokeydapot wrote:flakeys wrote: You :'' You must be a carebear who never left empire because you agree with the change'' Me:'' Nope i was in empire when you didn't even know what eve was , here's proof '' You:'' Yeah well , uhm well , but my killboardrecord is worse because of reasons''
So still you miss the point of my post , a LOT of people who agree with the changes are people who do have null experience and exactly THAT is the reason why they agree with these changes.
Employment history states you 2014 on this more than likely alt what's wrong can't post on your main ??? Lets see this amazing kill board while I continue to siege the thread.
His corp history starts in 2004... |
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